WWDC 2020 Wish List

Even with a pandemic, the yearly major release cycle must continue. This year Apple is building upon their Catalyst project, Swift UI, Combine, and iPadOS. There is also a chance that ARM-based Macs make an appearance (or at least the transition is announced) and the announcement of a unified service bundle (Music, News, Arcade, and TV). tvOS With Apple Arcade, Apple is still pushing the gaming aspect of the iPhone, iPad, and TV....

Go Away Music App

If you have any external device connected to your Mac that has audio controls, you have undoubtedly run into the scenario where you push the button(s) and the Music app decides to open itself (iTunes for macOS < 10.15). Obviously, you don’t want this app open as maybe you are using a control on a device for teleconferencing or maybe you are trying to control Spotify or a browser, but alas, Apple really really wants you to use the music app....

Uncharted Territory

Unlike other parts of the economy, software development doesn’t stop when everyone needs to stay home. However, large in person software conferences do stop. This year there will be no Google I/O, but Microsoft is pushing forward with an all digital MSBuild 2020 and Apple is poised to do the same with WWDC 2020. Will it be worth it though? The main concern that I see is whether or not the prerecorded content will be any good....

It's Finally Fixed

After 4 months, the bugs with UI automation tests involving web content are fixed. Mostly. The primary issues with the accessibility service being unable to interact with web content has been fixed as well as the interaction delays due to autofocus and the beta only issue of 60 second idle timeouts on all actions due to com.apple.Spotlight. All that is left now is the somewhat unreliable text input into text fields....

More Bugs

Previously, on “Madison deals with bugs” there were Safari, Xcode, and iOS bugs. Continuing with that trend, there are more iOS and Xcode bugs. With the release of Xcode 11.3.1, Apple included a fix for issues starting the simulator when multiple versions of Xcode are installed. I never ran into this issue until the new version of Xcode released, so I’m counting this one as introducing a bug rather than fixing it....